Total 3 Posts
Apple’s conduct [vs Epic Games] locks consumers in, preventing them from moving to other systems due to high switching costs. This restricts choice and monopolizes the market.
The World Health Organisation officially classifies gaming addiction as a disorder. The recent classification sought to address the growing use of digital technologies where people turn to electronic devices at the expense of other things such as work (or school), friendships and socialising. But evidence to support the idea that